Creating and rendering 3D objects in web applications and games is a subtle art. To achieve smooth operation and high display quality, many factors must be taken into account. In this section, we will take a look at key points to help you effectively manage resources and create optimized 3D models for web projects.
Polygonality is the number of polygons that make up a 3D object. A large number of polygons can make a model more detailed, but it also increases the load on the GPU and slows down rendering.
Optimization Recommendations:
Textures add an extra level of detail to 3D objects and can significantly impact performance.
Texture Management Recommendations:
In addition, you can also bake textures for further optimization.
You can pre-calculate lighting and shadows, store that data in textures, and then apply it to 3D models. This allows us to avoid the cost of calculating lighting in real time.
Texture Baking Methods:
Benefits of Texture Baking:
Lighting is a key element in creating realistic and beautiful 3D scenes. But mismanagement of lighting can lead to performance issues, especially if we use dynamic light and many light sources.
Dynamic light is lighting that changes in real time depending on the movement of light sources and objects in the scene. It allows us to create more realistic effects (shadows, highlights, reflections), but requires a lot of computing resources.
1. Shadow Calculation: Dynamic lighting often requires real-time shadow calculations. This process can be computationally expensive, especially if complex shadows and high rendering quality are used. Constantly updating shadows when objects or light sources move can significantly reduce performance.
2. Multiple Light Sources: When there are many light sources in a scene, each of which dynamically changes, the GPU has to handle a lot of calculations for each source. This increases the load on the graphics processor and can slow down rendering.
3. Lighting Update: Dynamic lighting requires constant updating of lighting calculations, which can heavily load the GPU, especially at high frame rates or in complex scenes.
To minimize performance issues associated with dynamic lighting, consider the following optimization methods:
1. Reducing the number of dynamic light sources:
2. Optimizing shadow calculations:
3. Baking lighting:
4. Optimizing shaders and calculations: